
Today I compiled the KEGS Apple II emulator on my Raspberry Pi. Fullscreen on a minimal Raspbian without X11, thanks to SDL.

Today I compiled the KEGS Apple II emulator on my Raspberry Pi. Fullscreen on a minimal Raspbian without X11, thanks to SDL.
Here’s a quick summary of how I got SDL to work on Android. First off, this is my setup:
The first piece of bad news is that Android support is only in the upcoming SDL 2.0, not in the current stable 1.2. Although I’m sure it could be backported, SDL2 is pretty similar, so I decided to upgrade. The README.android file does a pretty good job of explaining the steps, but there were a few kinks:
Now I have one of the SDL test app running on my phone, drawing rectangles. Time to see if I can do something useful with that!