Done with visuals

It’s taken quite a while. I was googling for weblog designs, and thought there’s probably be something I liked. It’s amazing how many ‘girlie’ designs there are, and how few that are jsut what I was looking for. Clean, fast to load, pleasing.

I think this one is it, though. The bloghaus design was orriginally created for blogger, but I messed with the pages long enough until it worked in nucleus, and here’s the result. I may be changing the links and some other bits, but for tonight, it’s as good as it gets.

The design a bit limiting when it comes to putting up pictures. I may widen it a bit to allow me to post my regular 400 pixel wide images. But I never liked the text next to the image style I used earlier, so maybe this is definitely for the better.

Now playing: Wolf at the Door – Radiohead

What I’m using here

The blog server uses nucleus, which was very easy to install, and I’m extremely happy with it so far.

To update the blog without using the web forms, I found w.bloggar, an amazing client that understands all the current blog servers. Real nifty.

I also use the Winamplog plugin, to put the “Currently listening” information into the postings.

The webcounter is from goweb.de, and I’m taking it with me from the old site. It’s at 1108 now, which is quite a lot given I don’t write much interesting stuff.

w.bloggar screenshot
Now playing: No Hay Problema – Pink Martini

Visual Style

The current visuals of this site are hideous, and I want to change them. Everyone who knwos my artistic talents is probably right in assuming that I’ll rip some other site off for ideas 🙂

Eressea Weblogs

Weil ich immer schon eine bessere L?sung f?r mein blog (das eigentlich kein blog ist) gesucht habe, habe ich mir jetzt was installiert.

Du willst auch ein blog? Wenn ich Dich kenne (zumidnest aus IRC- oder Forumsdiskussionen) kannst Du eins haben. Im Moment ist hier allerdings alles extrem Beta, deshalb ist das vielleicht garnicht so eine gute Idee 🙂

Synergy

I have two monitors on my desk. Dual monitors on your PC may be nice, but having two different PCs on them can be even nicer – you get twice the CPU power, after all. Up until this week, I needed two keyboards and two mice on my desk. Then I found Synergy – it’s a software that lets you use the same Mouse/Keyboard/Clipboard on several machines. When I move my mouse out the right side of one screen, the second PC comes active, and the pointer appears on the left side. Very cool. The two PCs can even share the clipboard, so I can copy/paste between PCs really fast. And they can run different OSs, too – so Linux on the right, Windows on the left, for example. That’s way cool.

My desktop

Eressea 2 Developer Journal

Yesterday, I had some time to work on the new Eressea. This game is going to be somewhere in between reusing the old gameplay and technology vs. a rewrite. People who have played Eressea will ercognize the game easily, production chains are similar, but it will nevertheless be a game that’s quite different from the one we’re all playing at the moment.

The first major change will be that there are two different types of units. Commoners are very much like the current units in Eressea, they can be units of different sizes, and their job is to produce things, fight battles, sail ships, etc. Commoners are lead by Heroes, which have special skills. Unlike right now, there will not be fixed limits on the amount of mages, alchemists, etc. that you can control, but instead a limit on the total number of heroes. If you decide to make an all-magician faction, you can do that, and if all your heroes should be knights, that’s possible as well.

Heroes will generate income through taxation or trade. They are the only units that can do so, other options like taxation, entertainment, or simply working have been removed. Different types of heroes get different amounts of money, and thus a magician might not be able to finance as many footsoldiers as a trader can. The decisions you make about the structure of your upper class will have secondary effects on the lower classes.

Upkeep has been removed. Instead, learning skills will cost money. Most skills are such that learning them really pays off, and recruiting more units than you can provide for is going to make very little sense.

Other things in the pipeline: New ship classes, new region types, new recruitment mechanisms, cities, strategic combat and warfare, modified economic system and a brandnew skillsystem.

Igjarjuk will return

Spam Killers II

I’ve had feedback on last week’s Spam Killers entry, and there are three ways I’ve tested now that work well for windows.

SpamPal

Very easy to install, very versatile, works fine with multiple accounts, and is reasonably fast. It detects about 85% of all my spam, which is far from the results given by spam assassin, but pretty good given the easy install. Recommended! It’s open source, too!

Website: SpamPal

Mail Washer

Morten Byom, our lead Anarchy Online worldbuilder, showed me this one, and while I haven’t tried it out yet, it looks pretty cool. Also easy to set up, you could even give this to your dad.

Web Site: MailWasher

Hamster & Spam Assassin

This is pretty tough stuff, it requires a lot of work, and while the result is pretty damn good, it just may not be worth it. It’s also very slow. The idea is to set up a loval mailserver (Hamster), and run a windows compiled spamassassin whenever it fetches mail from your account.

Web Site of HOWTO: www.gadma.net