Code Kata: Prefix search (Part 3: more fun with tries)
In my last post, I demonstrated that crit-bit trees are really fast. This time, I want to talk a little […]
In my last post, I demonstrated that crit-bit trees are really fast. This time, I want to talk a little […]
The problem with the prefix search problem I described in my previous post is that there is most likely no
After all this prep-work, it’s time to actually work on the game. Which game? I’m going to use Atlantis 1,
I started this project with a simple Makefile. Eventually, I’d gotten to 30+ source files, and the Makefiles were getting
Before I get to write any more implementation, it’s time to write some tests for my interfaces. I like to
The first thing I’m going to need is a service provider that serves the interface to the game. I’m a
The other day I needed a linked list for the umpteenth time, and instead of going with the old (data,
This weekend I thought it would be a good idea to run the Eressea server both with and without optimizations
I’m posting about this because I like talking about code and nobody is on IRC. If you don’t like code,