Last time I regularly updated this site, my plans were to use my copious free time to create a mobile version of Eressea, or at least a game based on the same principles. That’s no longer the plan.
Eressea is less a game than it is a world simulation. In this, the original designers were correct. There isn’t very much good strategy game-play at its core, and many of the game’s elements are not in support of a war game, but for world-building and to give players other, self-defined, goals to strive for.
With that said, I don’t have a lot of existing game to build on. Building a mobile client was fun as long as I did it, but the total time required to build what I had in mind was going to be enormous. I was also having more fun just working on successive new releases of Eressea itself.
So the mobile project is dead. Long live the original game!
Some former players have started new factions this years, eking out a living in the ruins of fallen empires, trying to hold their own against the zombie hordes and finding some resources that they can mine, or older factions they can cooperate with. It’s a different way to play, but it seems to be working for some, and for the original game, it’s a better way to maintain the active player base than new recruits and growing the map.
That means my development work is now defined by bug fixing, new features, and occasionally tools for creating new worlds. When I’m asked, I try to support anybody who wants to run a game of their own. And those are the topics that this site is likely going to cover in the future.