Buy Shadowlands online

We have opened the download offer for Shadowlands.You can now download the game instead of buying it.

The download from funcom isn’t always extremely fast, so I’ve put the client out through bittorrent. If you want to get the game (it’s a whooping 1.2 GB), do the following:

1. Download and Install bittorrent.

2. Click here to start the download.

If this form of download doesn’t work, you can always get it from the official pages. And remember that you need to pay with either a credit card or german giro account to play.

“Shadowlands not only meets its rivals head on in terms of content for players of all levels, but in many ways saunters past them without breaking sweat. There is just so much to see and do that even the most established players will still be making discoveries for months to come.” —, Editor’s Choice Award

Profiler: ymdb,

Ich habe eine Reihe öffentlicher Benutzerprofile (Datenschutz? Wie?). Gewisse Dinge über mich kann die Welt gerne wissen, adnere halte ich vor ihr verborgen.

Mein Musikgeschmack ist nicht unbedingt gut zu erkenen auf, aber ich arbeite daran. Hier ist der Link zu meinem Musikstream, wer mal reinhören will, was ich so auf der Arbeit lausche:

Und bei habe ich eine Liste meiner 20 Lieblingsfilme anzulegen versucht. Aber das ist schwer, weil es da doch deutlich mehr als 20 gibt, und das von der Tagesstimmung abhängt:

Wenn Du selber auch ein Profil hast, schreib doch mal einen Kommentar mit dem Link 🙂


It’s the lazy blogger’s guestbook! If you want to say hi, you can now do so by just writing a comment to this article. Most people hitting my pages are probably Eressea players, but there are a couple of hits from other places, too – and it’s always nice to know who you are 🙂 So, tell me how you got here, drop me a link to your own page, or whatever you like.

Spam of the week

Click to enlarge...I’ve got pretty good spam filters, but I get the feeling that I might be missing out on a lot of fun because of that.

Here’s a really absurd example. What does the spammer think? Coud people really believe he is selling heroin, tomahawk missiles or slaves?

It made me shake my head in wonder. The phone number is for tech support at NOC, maybe the originator of the spam has had their spam site taken down by them?

The website it refers to is russian, and it is an information site for new internet users – explaining internet criminality, among other things. It’s quite probably not the spam originator. But their forum is full of people trying to sell fake id or credit cards – that’s it!

Spam, paranoid mail scanners

Somebody is using forged email addresses in the domain to send out spam. Since I’m the postmaster for that domain, all the undeliverable mails land in my inbox – or they did, I’m now filtering on them.

There was one real gem among the replies. This stupid mail scanner rejected the mail not because it was spam, but because it contained the word online. That’s paranoid. I’d hate to be one of their users, really…


For the sheer heck of it, I’ve created an account at Friendster. It’s a way to connect with people that are “friends of friends”. There’s an article on the German Telepolis site about it. If you want to give it a shot, my email is – so far, I have no friends =)

I like the idea of a small world. That everyone is no more than six degrees of separation apart from every other person on the planet means that we’re really not that different and we should be able to communicate and overcome our problems.

Leisure Suit Larry

This article is part of a series of comments I will be writing about games that changed my perception of what a good game is. Some of the games you may not know, some may not be on anybody else’s “best of” list, but they have changed me, and that’s why they are here.

Game #3: Leisure Suit Larry

My first computer was a 8088 PC. I was 14 then, and the first adventure I played on it was Larry.

Up until then, adventures had never included the character so that you could navigate him through the screens. I knew Transylvania, the Hobbit and Zork. Here was something new, somebody had reinvented how we play an adventure – first came text adventures, then graphics, then a character. And later, the mouse got added. And even later, everything was point & click. Now, adventures are more and more fully 3D environments. And the important bit to remember that the form may change, but at the heart, an adventure is about interactive storytelling. Whichever way you do it.

I learnt a lot of English from Larry. I’d had two years of english in school, and needed a dictionary to play. There are words in the English language that I still connect to this game, because I heard them there first: ribbed, hooker and pimp, of course. But also lint, cab, dumpster and even fire escape. When I was asked where I learnt so much english as a kid, I named Larry.

Larry 1 also had the now legendary age check, and that taught me two things: First, that you cannot use technical measures to prevent children from playing something you don’t want them to play. The parents need to pay attention to what their kids are doing. And secondly, that americans had a very strange conception of what was suitable for children. There is no violence in Larry, and the sex scenes are really harmless – most of them are covered up by black bars! My parents never objected to me playing it, at least not that I remember.

The end of Sierra Online and the killing of all those great adventures is a lesson in how big corporations can kill innovation and drive out the creative folks that their good fortune was built on. I look at Sierra today and weep, thinking of the good games and licenses that are forever lost.

Al Lowe, the creator of Larry, was my first hero in the adventure games business. He put humor in the game, so much of it, too – he even poked fun at Sierra themselves, and put co-workers or himself into the game. It was great stuff! I wish him that he gets an offer to make Larry 4 one day, because I want to play it. I would even like working on it myself.

Torvalds to SCO: Negotiate what?

Sept. 9, 2003

Open letter to Darl McBride — please grow up.

Dear Darl,

Thank you so much for your letter.

We are happy that you agree that customers need to know that Open Source is legal and stable, and we heartily agree with that sentence of your letter. The others don’t seem to make as much sense, but we find the dialogue refreshing.

However, we have to sadly decline taking business model advice from a company that seems to have squandered all its money (that it made off a Linux IPO, I might add, since there’s a nice bit of irony there), and now seems to play the US legal system as a lottery. We in the Open Source group continue to believe in technology as a way of driving customer interest and demand.

Also, we find your references to a negotiating table somewhat confusing, since there doesn’t seem to be anything to negotiate about. SCO has yet to show any infringing IP in the Open Source domain, but we wait with bated breath for when you will actually care to inform us about what you are blathering about.

All of our source code is out in the open, and we welcome you point to any particular piece you might disagree with.

Until then, please accept our gratitude for your submission,

Yours truly,

Linus Torvalds

(found today at

Johnny Cash dies at Age 71

The legendary singer Johnny Cash died today, after having left hospital on Tuesday morning.

As a kid, he meant nothing to me – Johnny Cash was somebody I associated with “Ring of Fire” and Country music. Lately, through the two albums of American Recordings, I’ve become a big fan of his. I’ve listened to both albums more than any other over the last year. If you haven’t, now is the time.

Yet another of my musical heroes dies before I got a chance to see him in concert. I missed John Lee Hooker, and I’m positive that the next chance I get to see B.B. King or Santana live, it doesn’t matter what the price is, I’ll go.

Influential Games #2: Dance Dance Revolution

This article is part of a series of comments I will be writing about games that changed my perception of what a good game is. Some of the games you may not know, some may not be on anybody else’s “best of” list, but they have changed me, and that’s why they are here.

Game #2: Dance Dance Revolution

One of the golden rules of making video games is: if you need special hardware to play it, then your game will tank. DDR is the only game I know for which this is not true.

For those who do not know it, DDR is a dancing game. You connect a special mat to the controller poprt of your console, and by stepping on different parts of that mat you activate what would otherwise be buttons. The gameplay is simple: The game plays some popular music and shows arrows that indicate which part of the mat you should step on – and voila, you’re dancing. Ridiculous, you say. I did, too. Then I watched two pros do this in parallel, and I thought: That looks cool. And then I tried for myself, and got into a sweat. It took a lot of prying to get me off that mat, I tell you.

A game like this could only be perceived in Japan, which already brought us Karaoke, a far inferior way to embarass yourself, trust me. For me, not only the controller issue, but the fact that a very simple idea like this can be a blockbuster, although it sounds so ridiculous at first, was a revelation. This game has cult status, official competitions, there are videos of people playing it on the net. And ultimatley, it is an extremely social thing. You practically need two mats. Although I have heard of people using this as an excercise program – something I am sure should have great results.